Chris Reilly workspace shared_shop

Chris Reilly is a Los Angeles-based artist, hacker and teacher.  Chris received his BFA with a focus on New Media from the School of the Art Institute of Chicago in 2006, and is expected to receive an MFA student at UCLA’s Design | Media Arts Department in 2013.  Since 2003, he has shown work in solo and group art exhibitions in the US and Europe.  Working individually and collaboratively, Chris’ artwork explores telepresence, mediated relationships, physical subjectivity and community building with media including games, augmented reality, kinetic sculpture, robots, and open-source hardware/software projects.  From time to time, he works as a teacher at places like Marwen, the School of the Art Institute of Chicago, and lynda.com; and as a kid’s game developer at 3CD.

Education

  • 2013
    • MFA, School of the Arts & Architecture, University of California Los Angeles
  • 2006
    • BFA,  School of the Art Institute of Chicago, Chicago, IL

Professional Experience

  • 2013-Present
    • Assistant Professor, Digital and Time-Based Media; Art Department, Eastern Michigan University
      Develop undergraduate curriculum for Digital Media foundations courses; and graduate/undergraduate curriculum for time-based media courses.
  • 2011-Present
  • 2011 – 2013
    • Research & Teaching Assistant, University of California Los Angeles
      Assist with teaching of undergraduate art courses including: game design, game programming, performance and interactivity.
      Consult with faculty and staff on acquisition and curricular integration of digital fabrication equipment.
  • 2011-2012
    • Interactive Developer, 3CD, Chicago, IL
      Design and develop interactive kid’s games for web and mobile devices.
  • 2010-2011
    • Instructor, Film, Video & New Media Dept., School of the art Institute of Chicago, Chicago, IL
      Developed curriculum for undergraduate-level studio courses focusing on modification/hacking of commercial video games for interactive art-making purposes.
  • 2008-2009
    • Instructor, Designed Objects Dept., School of the art Institute of Chicago, Chicago, IL
      Developed curriculum for graduate and undergraduate-level studio and independent study courses focusing on CAD/CAM, 3D modeling, and digital fabrication; participated in interdisciplinary critique panels.
  • 2006-2011
    • Advanced Output Center Manager, Computing Resources & Information Technologies Dept., School of the Art Institute of Chicago, Chicago, IL
      Managed a prototyping lab offering laser cutting, 3D scanning, rapid prototyping, CAD/CAM software for student use; developed instructional documents, workshops and videos to aid in teaching of digital design skills. Oversaw 12-person staff consisting of full-time employees, TA’s and part-time student employees.
  • 2006
    • Maya Instructor, School of the Art Institute of Chicago, Chicago, IL
      Co-taught a comprehensive introductory course on 3D modeling software for instructional support staff, covering basic modeling, rendering and scripting; developed training videos to aid in teaching of relevant concepts.
  • 2006
    • Guest Lecturer to Film, Video & New Media Dept., School of the Art Institute of Chicago, Chicago, IL

Professional Memberships

  • American Association of University Professors
  • Association for Computing Machinery’s Special Interest Group on Computer Graphics and Interactive Techniques (ACM SIGGRAPH)
  • New Media Caucus

Awards

Publications, Visiting Artist Lectures

Bibliography

Exhibitions

  • 2013
    • Eastern Michigan University Faculty Show; University Gallery; Ypsilanti, MI
    • UCLA GAME LAB POPUP ARCADE EXTRAVAGANZA!; Open Forum; Los Angeles, CA
    • Game Gazer; swissnex sf; San Francisco, CA
    • Intimate Instruments Workshop; Hammer Museum; Los Angeles, CA
    • 100% UCLA MFA Exhibition; New Wight Gallery; Los Angeles, CA
  • 2012
    • Microwave International New Media Arts Festival, Hong Kong
    • Sneak Peak, New Wight Gallery, Los Angeles
    • Machinations: Kinetic Sculpture in the Age of Open Source, Chicago
    • 2012 UCLA Game Art Festival, Hammer Museum/Broad Art Center, Los Angeles
    • SIGGRAPH 2012 Studio, Los Angeles
    • Zero1 Biennial, San Jose
  • 2011
    • Gallery Uno Projektraum, Berliner Liste Art Fair, Berlin, Germany
    • SIGGRAPH 2011 Studio, Vancouver, BC, Canada
    • World Maker Faire, Queens, New York
    • Open Hardware Summit, Queens, New York
    • Score for a Robot, Gallery Uno, Chicago
  • 2010
    • Version Festival 10: NFO/XPO, Benton House, Chicago, IL
    • SIGGRAPH 2010 Studio, Los Angeles Convention Center, Los Angeles, CA
    • Maker Faire Detroit Maker’s Tent, The Henry Ford Museum, Detroit, MI
    • Gallery Uno Projektraum, Berliner Liste Art Fair, Berlin, Germany
  • 2009
    • Gallery Uno Projektraum, Berliner Liste Art Fair, Berlin, Germany
    • Learning Modern, Sullivan Galleries, Chicago, IL
    • The Definition of Is, Gallery Uno, Chicago, IL
  • 2008
    • Chicago Works/Fideofest film screening, Non Grata Art Container, Tallin, Estonia
    • ARTexhibitionLink Annual Summer Show, Castello di S. Saverra, Rome, Italy
    • Let the Tremendous Weight of Guilt be Lifted Off Your Shoulders, Deadtech, Chicago, IL
  • 2007
    • gameplay, Around the Coyote, Chicago, IL
    • FOOL’S GOLD/Polyamory, Gallery Uno, Chicago, IL
    • next door video series, Ellen Curlee Gallery, St. Louis, MO
  • 2006
    • School of the Art Institute of Chicago Undergraduate Exhibition, Gallery 2, Chicago, IL
    • Blissed, Three Seasons Gallery, Chicago, IL
    • Nova Art Fair GamersLounge, City Suites Hotel, Chicago, IL
    • Conversations at the Edge/SAIC Department of Film, Video, and New Media Year-End Show, Gene Siskel Film Center, Chicago, IL
    • Last Stand, Gallery 2, Chicago, IL
  • 2005
    • Skinless Capital, Opensource Gallery, Champagne, IL
  • 2004
    • if:then, 1926 Exhibition Studies Space, Chicago, IL
  • 2003
    • Anti-Spacesuit: The Dirty Future, Gallery 2, Chicago, IL