Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II
Or: How I Learned to Stop Worrying and Love the Gallery
real-time video performance & interactive installation
variable length
2006 |
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Everything
I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How
I Learned to Stop Worrying and Love the Gallery is the second in a
series of playable levels for the popular first-person shooter video
game, Half Life 2. This version was made for the 2006 Undergraduate
Exhibition at the School of the Art Institute of Chicago. The entire
50,000+ square foot gallery has been meticulously modeled, along with
some of the artwork from the show [mostly that of my friends and classmates].
The sophisticated Ai systems of the Source engine have been utilized in this version to unleash attacks
of monsters, aliens, robots and zombies on unwitting virtual gallery attendants. Luckily, health points and extra ammo can be earned by destroying the artwork.
Players/performers are also given more options for expressive destruction of the gallery walls, including cans of
brightly colored paint, in addition to sawblades and harpoons. |
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